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      CyberTanks!

      Now we are ready to look at how to start a game by letting the user position their forces.

      less than 1 minute read

      CyberTanks!

      • Introduction
      • The Basics
        • Global Data
        • Tiles
        • Hex Map
        • Counters
        • Game Screen
      • Setup Mode
        • Setup SideBar
        • Light Tanks
        • Setup SideBar Continued
        • Drag and Drop
        • Removing Units
      • Game Mode - CyberTank Logic
        • The Moose System
        • CyberTank Movement: Part 1
        • CyberTank Movement: Part 2
        • *** Intermission ***
        • Blowing Things Up!
        • Blowing More Things Up!

      Contents

      • Setup Mode

      CyberTank

      Setup Mode

      Now we have the project to the point where we’re ready to allow the user to interact with our application.

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